
They didn’t ask for much compared to some projects - just $25,000 - but demolished their own expectations regardless. “We raised about $65,000 between Kickstarter and PayPal,” Alexander said. “We worked from February of 2012 right up until we released the Kickstarter in June.” So, they went into crunch developing a demo of Quest for Infamy. They were playing on their own nostalgia, of course, and doubtless others would want a new game in the Sierra style, too, but they still needed something to show. Kickstarter was just starting to become a viable platform at the time, but the team had little to offer by way of proof-of-concept. They ran with it.Įven with newfound hope, organs and a seven-person team, Infamous Quests (as Infamous Adventures is now known) still needed cash. The operation helped give the team hope of finally realizing their dream. They wanted to create Quest for Infamy.Įventually, Alexander was able to receive a kidney transplant. They carried on working regardless, and maintained hope of one day creating their own game starring their own roguish character as a foil to the clean-cut, cartoonish heroes of the past. Infamous Adventures King’s Quest III remake “I didn’t know how long I was going to be able to hang on.” “I had given my wife all my passwords for everything so she could give it to the team and maybe they could finish without me,” he shared. They began remaking those same games to practice development, starting with King’s Quest 3.īy the time they started work on Space Quest 2, they weren’t sure if Alexander was going to make it to the end.
#Those who know will quest for infamy trial
The same Sierra adventures that had inspired them in younger days would be their trial run. So, they looked to the past to pave the way for their future. There was just one problem neither of them knew the first damn thing about making video games.
#Those who know will quest for infamy series
To that end, they started Infamous Adventures, a studio inspired by the work of Roberta Williams’ King’s Quest series and Lori Ann and Corey Cole’s Quest for Glory. “So this completely changed my world.”Ībout then he and his soon-to-be business partner Shawn Mills, from Australia, got the idea to start making video games. “I got dragged to the hospital ER where they told me my kidneys had failed and I would need to start dialysis immediately,” he explained during our interview. At that time he fell repeatedly ill and on New Year’s Eve of 2002 he was taken to the hospital.

Twelve years ago he had just returned to school after some time trying his hand at a musical career, touring northeastern New York.
