
It has just come to visit Soli’s reality, and if anyone wants to survive, this evil must be taken out at the source, the Demon King. A corrupting and mysterious power is spreading across the Sea Of Reality, which connects all of the worlds in the universe, and leaves nothing but demons and despair. While kept in the dark at first, the story slowly unfolds through dialogue with various characters found in the world. Of course, this is an opinion that is diffrent for everyone, this is why it is in somewhere inbetween. I found myself just skipping it later in the game because it just didn’t interest me a lot anymore and I wanted to go platforming.
Story | This time, the story didn’t really get me sucked in. There are ten unique portals you can obtain in Unbound and it gives a really unique experience. Or helping you change the map so you can platform further. Portals | Soli has the magical ability to make portals, helping with the dangers ahead. And you can change all the key settings in the menu. With the controller, I didn’t have this problem at all, and it felt way more natural, even though I barely play on a controller. Or with double jumping, I held the button too long, I think, and would instantly double jump, using all my mobility without wanting to, and die. For example I usually just press spacebar to jump, but sometimes the jump was tiny, even though I did nothing different. For some reason, when I was playing with my keyboard, my character wouldn’t always respond in the way I would want him to. I tried both so I could compare, and I really prefer the controller. Controller support | You can play Unbound: Worlds Apart with a keyboard or a controller. This can be frustrating at times, after dying 10 or more times to the same jump, but actually making it feels so good after that. You might think the game is easy at the start, but I think the skills you earn add a lot of difficulty towards the end of the game. And as said above, you earn one after each boss, making the platforming harder and harder after each one you kill. Skills | The skills in Unbound: Worlds Apart aren’t the offensive ones but the platformy ones, like double jump, or a dash. And after most fights, you get a new skill! Sometimes it’s obvious what you need to do, but actually doing that… oh gosh, that’s a whole other story. Here every boss has a different style, and it is up to you to figure out how you need to kill it. They are also killed differently than in most other platformers I’ve played, where you need to shoot them, or jump on them. Boss fights | Yes, there are boss fights in Unbound: worlds Apart as well! And they are amazing! I hope you like a challenge though, because these icky beasts don’t die quickly.
But it all fits so well with the scenery you have around you, or the story you just listened to. However, there is different music for every part of the map.
I used to listen to really calming piano music, and Unbound: Worlds Apart has that as well. Atmosphere | The music and beautiful hand-drawn world are just amazing.This game is also available on the Nintendo Switch. ℹ️ | Mikachu played Unbound: Worlds Apart for 5 hours on PC. Will you be able to save everyone? Or will you throw your keyboard/controller through the room? And while you are jumping around or running for your life, you will still see the beautiful hand-drawn scenery around you. But you do so by making special portals, dodging terrifying and deadly beasts, and of course, platforming your way to victory. You are a cute little red-cloaked mage called Soli and of course, you need to save the world, because what else. Unbound: Worlds Apart is published and developed by Alien Pixel Studios and is as said a 2D adventure platformer. And I am very happy I got to play it and do my last review for LiX on this game. LifeisXbox’s Unbound: Worlds Apart Review | When I saw the art style of Unbound: Worlds Apart, together with the little platformer tag on steam, I was instantly sold.